Wild Pack Squad vs You Cannot Hide from Me — MTG Card Comparison
Wild Pack Squad
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Power/Toughness: 2/3
You Cannot Hide from Me
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
| Stat | Wild Pack Squad | You Cannot Hide from Me |
|---|---|---|
| Mana Cost | {2}{W} | — |
| CMC | 3 | 0 |
| Type | Creature — Human Mercenary | Ongoing Scheme |
| Rarity | Common | Common |
| Set | Through the Omenpaths | Duskmourn: House of Horror Commander |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✓ | ✗ |
Buy Wild Pack Squad on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.
Buy You Cannot Hide from Me on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.