Taniwha vs Vapor Snare — MTG Card Comparison
Vapor Snare has the edge overall — it is legal in more formats (4 vs 0).
Taniwha
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
*"Taniwha rolls in its sleep, and the land is awash with the waves."
—Poetics of Hanan*
Power/Toughness: 7/7
Vapor Snare
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
| Stat | Taniwha | Vapor Snare |
|---|---|---|
| Mana Cost | {3}{U}{U} | {4}{U} |
| CMC | 5 | 5 |
| Type | Legendary Creature — Serpent | Enchantment — Aura |
| Rarity | Rare | Uncommon |
| Set | Mirage | Worldwake |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✗ |
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.