Slumbering Waterways vs The Magical City, New — MTG Card Comparison
Slumbering Waterways
Slumbering Waterways enters the battlefield tapped.
{T}: Add {G} or {U}.
Flying, vigilance, trample
The Magical City, New
The Magical City, New enters the battlefield tapped.
{T}: Add {W}, {U}, or {R}. When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
{4}: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
| Stat | Slumbering Waterways | The Magical City, New |
|---|---|---|
| Mana Cost | — | — |
| CMC | — | — |
| Type | Land | Legendary Land |
| Rarity | Rare | Rare |
| Set | Mystery Booster 2 | Unknown Event |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✗ |
| Vintage | ✗ | ✗ |
| Commander | ✗ | ✗ |
| Pauper | ✗ | ✗ |
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