Rough Rhino Cavalry vs Witch-Maw Nephilim — MTG Card Comparison
Rough Rhino Cavalry
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
*"Each one is a different kind of weapons specialist. They are also a very capable singing group."
—Iroh*
Power/Toughness: 5/5
Witch-Maw Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
*When it awoke, it shattered the hillsides to make way for its passage.*
Power/Toughness: 1/1
| Stat | Rough Rhino Cavalry | Witch-Maw Nephilim |
|---|---|---|
| Mana Cost | {4}{R} | {G}{W}{U}{B} |
| CMC | 5 | 4 |
| Type | Creature — Human Mercenary | Creature — Nephilim |
| Rarity | Common | Rare |
| Set | Avatar: The Last Airbender | Guildpact |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✓ | ✗ |
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