Rough Rhino Cavalry vs Witch-Maw Nephilim — MTG Card Comparison

Rough Rhino Cavalry

Rough Rhino Cavalry

Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)

*"Each one is a different kind of weapons specialist. They are also a very capable singing group."
—Iroh*

Power/Toughness: 5/5

Witch-Maw Nephilim

Witch-Maw Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.

*When it awoke, it shattered the hillsides to make way for its passage.*

Power/Toughness: 1/1

Stat Rough Rhino Cavalry Witch-Maw Nephilim
Mana Cost {4}{R} {G}{W}{U}{B}
CMC 5 4
Type Creature — Human Mercenary Creature — Nephilim
Rarity Common Rare
Set Avatar: The Last Airbender Guildpact
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper
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