Rock Jockey vs Ward of Bones — MTG Card Comparison
Rock Jockey
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if this creature was cast this turn.
*Goblins don't know much about physics, but they know lots about falling and rocks.*
Power/Toughness: 3/3
Ward of Bones
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
| Stat | Rock Jockey | Ward of Bones |
|---|---|---|
| Mana Cost | {2}{R} | {6} |
| CMC | 3 | 6 |
| Type | Creature — Goblin | Artifact |
| Rarity | Common | Rare |
| Set | Scourge | Eventide |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✓ | ✗ |
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