Rise of the Hobgoblins vs Sunhome Guildmage — MTG Card Comparison
Rise of the Hobgoblins
When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
Sunhome Guildmage
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
| Stat | Rise of the Hobgoblins | Sunhome Guildmage |
|---|---|---|
| Mana Cost | {R/W}{R/W} | {R}{W} |
| CMC | 2 | 2 |
| Type | Enchantment | Creature — Human Wizard |
| Rarity | Rare | Uncommon |
| Set | Eventide | Modern Masters 2017 |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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