Pyretic Charge vs Umaro, Raging Yeti — MTG Card Comparison
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Umaro, Raging Yeti
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
Power/Toughness: 6/6
| Stat | Pyretic Charge | Umaro, Raging Yeti |
|---|---|---|
| Mana Cost | {4}{R} | {5}{R} |
| CMC | 5 | 6 |
| Type | Sorcery | Legendary Creature — Yeti Berserker |
| Rarity | Rare | Rare |
| Set | Outlaws of Thunder Junction Commander | Final Fantasy Commander |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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