No Way Out (Playtest) vs The Drum, Mining Facility — MTG Card Comparison
No Way Out (Playtest)
No Way Out enters with three dread counters.
You can never leave — If a player would planeswalk while this plane has dread counters, chaos ensues instead.
Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.
The Drum, Mining Facility
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
| Stat | No Way Out (Playtest) | The Drum, Mining Facility |
|---|---|---|
| Mana Cost | — | — |
| CMC | — | — |
| Type | Plane — Duskmourn | Plane — Earth |
| Rarity | Common | Common |
| Set | Black Lotus Unknown Planechase | Doctor Who |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✗ |
| Vintage | ✗ | ✗ |
| Commander | ✗ | ✗ |
| Pauper | ✗ | ✗ |
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