Mobile Fort vs Roving Keep — MTG Card Comparison
Mobile Fort
Defender (This creature can't attack.)
{3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Power/Toughness: 0/6
Roving Keep
Defender
{7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
| Stat | Mobile Fort | Roving Keep |
|---|---|---|
| Mana Cost | {4} | {7} |
| CMC | 4 | 7 |
| Type | Artifact Creature — Wall | Artifact Creature — Wall |
| Rarity | Uncommon | Common |
| Set | Urza's Saga | Jumpstart |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✓ |
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