Mobile Fort vs Roving Keep — MTG Card Comparison

Mobile Fort

Mobile Fort

Defender (This creature can't attack.)
{3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

Power/Toughness: 0/6

Roving Keep

Roving Keep

Defender
{7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Stat Mobile Fort Roving Keep
Mana Cost {4} {7}
CMC 4 7
Type Artifact Creature — Wall Artifact Creature — Wall
Rarity Uncommon Common
Set Urza's Saga Jumpstart
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper
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