Mob Rule vs Smelt-Ward Ignus — MTG Card Comparison
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Smelt-Ward Ignus
{2}{R}, Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
*"Come in, yes? Is warm!"*
Power/Toughness: 2/1
| Stat | Mob Rule | Smelt-Ward Ignus |
|---|---|---|
| Mana Cost | {4}{R}{R} | {1}{R} |
| CMC | 6 | 2 |
| Type | Sorcery | Creature — Elemental |
| Rarity | Rare | Uncommon |
| Set | Crimson Vow Commander | Ravnica Allegiance |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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