Karfell Kennel-Master vs Squad Commander — MTG Card Comparison

Karfell Kennel-Master

Karfell Kennel-Master

When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

*Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.*

Power/Toughness: 4/4

Squad Commander

Squad Commander

When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

Power/Toughness: 3/3

Stat Karfell Kennel-Master Squad Commander
Mana Cost {4}{B} {3}{W}
CMC 5 4
Type Creature — Zombie Berserker Creature — Kor Warrior
Rarity Common Rare
Set Kaldheim Commander Legends: Battle for Baldur's Gate
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper