Karfell Kennel-Master vs Squad Commander — MTG Card Comparison
Karfell Kennel-Master
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
*Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.*
Power/Toughness: 4/4
Squad Commander
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Power/Toughness: 3/3
| Stat | Karfell Kennel-Master | Squad Commander |
|---|---|---|
| Mana Cost | {4}{B} | {3}{W} |
| CMC | 5 | 4 |
| Type | Creature — Zombie Berserker | Creature — Kor Warrior |
| Rarity | Common | Rare |
| Set | Kaldheim | Commander Legends: Battle for Baldur's Gate |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✓ | ✗ |