Karfell Kennel-Master vs Squad Commander — MTG Card Comparison
Squad Commander has the edge overall — it is legal in more formats (5 vs 0).
Karfell Kennel-Master
When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Squad Commander
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Power/Toughness: 3/3
| Stat | Karfell Kennel-Master | Squad Commander |
|---|---|---|
| Mana Cost | {4}{B} | {3}{W} |
| CMC | — | 4 |
| Type | Creature — Zombie Berserker | Creature — Kor Warrior |
| Rarity | Common | Rare |
| Set | Kaldheim | Commander Legends: Battle for Baldur's Gate |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✗ |
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