Join the Winning Team vs Take the High Ground — MTG Card Comparison

Join the Winning Team

Join the Winning Team

Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team.
Exile Join the Winning Team.

Take the High Ground

Take the High Ground

Target creature you control fights target creature you don't control. Score one point for your team.
Exile Take the High Ground.

Stat Join the Winning Team Take the High Ground
Mana Cost {2}{R} {G}
CMC 3 1
Type Sorcery Sorcery
Rarity Common Common
Set Unknown Event Unknown Event
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper
Buy Join the Winning Team on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.

Buy Take the High Ground on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.