Join the Winning Team vs Take the High Ground — MTG Card Comparison
Join the Winning Team
Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team.
Exile Join the Winning Team.
Take the High Ground
Target creature you control fights target creature you don't control. Score one point for your team.
Exile Take the High Ground.
| Stat | Join the Winning Team | Take the High Ground |
|---|---|---|
| Mana Cost | {2}{R} | {G} |
| CMC | 3 | 1 |
| Type | Sorcery | Sorcery |
| Rarity | Common | Common |
| Set | Unknown Event | Unknown Event |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✗ |
| Vintage | ✗ | ✗ |
| Commander | ✗ | ✗ |
| Pauper | ✗ | ✗ |
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