Illusionary Terrain vs Vision Charm — MTG Card Comparison
Illusionary Terrain
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<br>As Illusionary Terrain enters, choose two basic land types.<br>Basic lands of the first chosen type are the second chosen type.
Vision Charm
Choose one —<br>• Target player mills four cards.<br>• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.<br>• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
| Stat | Illusionary Terrain | Vision Charm |
|---|---|---|
| Mana Cost | {U}{U} | {U} |
| CMC | — | — |
| Type | Enchantment | Instant |
| Rarity | Uncommon | Common |
| Set | Ice Age | Visions |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✓ |
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