Illusionary Terrain vs Vision Charm — MTG Card Comparison
Vision Charm has the edge overall — it is legal in more formats (4 vs 0).
Illusionary Terrain
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
*"The drawing of maps is fruitless in the west near the ice walls; the very earth is formless."
—Disa the Restless, journal entry*
Vision Charm
Choose one —<br>• Target player mills four cards.<br>• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.<br>• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
| Stat | Illusionary Terrain | Vision Charm |
|---|---|---|
| Mana Cost | {U}{U} | {U} |
| CMC | 2 | — |
| Type | Enchantment | Instant |
| Rarity | Uncommon | Common |
| Set | Ice Age | Visions |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✓ |
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