Hulking Cyclops vs Quakefoot Cyclops — MTG Card Comparison
Quakefoot Cyclops has the edge overall — it is legal in more formats (5 vs 0).
Hulking Cyclops
This creature can't block.
*Anyone can get around a cyclops, but few can stand in its way.*
Power/Toughness: 5/5
Quakefoot Cyclops
When this creature enters, up to two target creatures can't block this turn.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle this card, target creature can't block this turn.
| Stat | Hulking Cyclops | Quakefoot Cyclops |
|---|---|---|
| Mana Cost | {3}{R}{R} | {4}{R} |
| CMC | 5 | 5 |
| Type | Creature — Cyclops | Creature — Cyclops |
| Rarity | Uncommon | Common |
| Set | Eighth Edition | Modern Horizons |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✓ |
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