Howlsquad Heavy vs Rising Chicane — MTG Card Comparison
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.
Rising Chicane
If you were the starting player, this land enters tapped.
Start your engines!
{T}: Add {C}.
Max speed — At the beginning of combat on your turn, this land becomes a 2/2 Construct creature in addition to its other types until end of turn.
| Stat | Howlsquad Heavy | Rising Chicane |
|---|---|---|
| Mana Cost | {2}{R} | — |
| CMC | 3 | 0 |
| Type | Creature — Goblin Mercenary | Artifact Land |
| Rarity | Rare | Uncommon |
| Set | Aetherdrift | Alchemy: Aetherdrift |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
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