Howlsquad Heavy vs Need for Speed (Not the Odyssey One) — MTG Card Comparison
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.
Need for Speed (Not the Odyssey One)
Start your engines!
As long as your speed is 1 or higher, creatures you control have haste. The same is true for speed 2 and higher and trample, speed 3 or higher and first strike, and speed 4 and higher and super haste. (You may put a creature with super haste from your hand onto the battlefield tapped and attacking during your declare attackers step. You may pay its mana cost any time during your next turn. At the beginning of that turn's end step, if you haven't paid its mana cost, you lose the game. Wait. 4 and higher?)
| Stat | Howlsquad Heavy | Need for Speed (Not the Odyssey One) |
|---|---|---|
| Mana Cost | {2}{R} | {3}{R} |
| CMC | 3 | 4 |
| Type | Creature — Goblin Mercenary | Enchantment |
| Rarity | Rare | Rare |
| Set | Aetherdrift | Unknown Event |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
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