Hall of Storm Giants vs Lair of the Hydra — MTG Card Comparison
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
| Stat | Hall of Storm Giants | Lair of the Hydra |
|---|---|---|
| Mana Cost | — | — |
| CMC | 0 | 0 |
| Type | Land | Land |
| Rarity | Rare | Rare |
| Set | Adventures in the Forgotten Realms | Adventures in the Forgotten Realms |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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