Glorious Sunrise vs Umaro, Raging Yeti — MTG Card Comparison
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Umaro, Raging Yeti
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
Power/Toughness: 6/6
| Stat | Glorious Sunrise | Umaro, Raging Yeti |
|---|---|---|
| Mana Cost | {3}{G}{G} | {5}{R} |
| CMC | 5 | 6 |
| Type | Enchantment | Legendary Creature — Yeti Berserker |
| Rarity | Rare | Rare |
| Set | Innistrad: Crimson Vow | Final Fantasy Commander |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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