Foul Roads vs Great Hall of Starnheim — MTG Card Comparison
Foul Roads has the edge overall — it is legal in more formats (6 vs 0).
Foul Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {B}.
{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Great Hall of Starnheim
Great Hall of Starnheim enters the battlefield tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
| Stat | Foul Roads | Great Hall of Starnheim |
|---|---|---|
| Mana Cost | — | — |
| CMC | — | — |
| Type | Land | Land |
| Rarity | Uncommon | Uncommon |
| Set | Aetherdrift | Kaldheim |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
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