Firehoof Cavalry vs Roving Keep — MTG Card Comparison

Firehoof Cavalry

Firehoof Cavalry

{3}{R}: This creature gets +2/+0 and gains trample until end of turn.

*"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."*

Power/Toughness: 1/1

Roving Keep

Roving Keep

Defender
{7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Stat Firehoof Cavalry Roving Keep
Mana Cost {W} {7}
CMC 1 7
Type Creature — Human Berserker Artifact Creature — Wall
Rarity Common Common
Set Khans of Tarkir Jumpstart
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper
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