Firehoof Cavalry vs Roving Keep — MTG Card Comparison
Firehoof Cavalry
{3}{R}: This creature gets +2/+0 and gains trample until end of turn.
*"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."*
Power/Toughness: 1/1
Roving Keep
Defender
{7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
| Stat | Firehoof Cavalry | Roving Keep |
|---|---|---|
| Mana Cost | {W} | {7} |
| CMC | 1 | 7 |
| Type | Creature — Human Berserker | Artifact Creature — Wall |
| Rarity | Common | Common |
| Set | Khans of Tarkir | Jumpstart |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✓ | ✓ |
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