Fighter Class vs Marshals' Pathcruiser — MTG Card Comparison
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Marshals' Pathcruiser
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)
Crew 5
| Stat | Fighter Class | Marshals' Pathcruiser |
|---|---|---|
| Mana Cost | {R}{W} | {3} |
| CMC | 2 | 3 |
| Type | Enchantment — Class | Artifact — Vehicle |
| Rarity | Rare | Uncommon |
| Set | Adventures in the Forgotten Realms | Aetherdrift |
| Price (USD) | — | — |
| Standard | ✗ | ✓ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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