Fifty Feet of Rope vs House Guildmage — MTG Card Comparison
Fifty Feet of Rope
Climb Over — {T}: Target Wall can't block this turn.
Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.
Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
House Guildmage
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.
{2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Power/Toughness: 2/2
| Stat | Fifty Feet of Rope | House Guildmage |
|---|---|---|
| Mana Cost | {1} | {U}{B} |
| CMC | 1 | 2 |
| Type | Artifact | Creature — Human Wizard |
| Rarity | Uncommon | Uncommon |
| Set | Adventures in the Forgotten Realms | Guilds of Ravnica |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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