Feed the Clan vs Glorious Sunrise — MTG Card Comparison
Feed the Clan
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
| Stat | Feed the Clan | Glorious Sunrise |
|---|---|---|
| Mana Cost | {1}{G} | {3}{G}{G} |
| CMC | 2 | 5 |
| Type | Instant | Enchantment |
| Rarity | Common | Rare |
| Set | Khans of Tarkir | Innistrad: Crimson Vow |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✓ | ✗ |
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