Dread Wight vs Greater Werewolf — MTG Card Comparison
Dread Wight has the edge overall — it is legal in more formats (3 vs 0).
Dread Wight
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
Greater Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
*"Two legs by day, four legs by night, eyes raging in storm-gotten might."
—Ancient Northland riddle*
Power/Toughness: 2/4
| Stat | Dread Wight | Greater Werewolf |
|---|---|---|
| Mana Cost | {3}{B}{B} | {4}{B} |
| CMC | — | 5 |
| Type | Creature — Zombie | Creature — Werewolf |
| Rarity | Rare | Uncommon |
| Set | Ice Age | Fifth Edition |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
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