Divine Congregation vs Folk Medicine — MTG Card Comparison
Divine Congregation
You gain 2 life for each creature target player controls.
Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Folk Medicine
You gain 1 life for each creature you control.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
*Sometimes the healers need healing.*
| Stat | Divine Congregation | Folk Medicine |
|---|---|---|
| Mana Cost | {3}{W} | {2}{G} |
| CMC | 4 | 3 |
| Type | Sorcery | Instant |
| Rarity | Common | Common |
| Set | Time Spiral | Judgment |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✓ | ✓ |
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