Distract the Guards vs Friendly Neighborhood — MTG Card Comparison

Distract the Guards

Distract the Guards

Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.

Friendly Neighborhood

Friendly Neighborhood

Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."

Stat Distract the Guards Friendly Neighborhood
Mana Cost {1}{W}{W} {3}{W}
CMC 3 4
Type Sorcery Enchantment — Aura
Rarity Uncommon Rare
Set Assassin's Creed Marvel's Spider-Man
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper
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