Deep Spawn vs Homarid Warrior — MTG Card Comparison
Deep Spawn
Trample<br>At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.<br>{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
| Stat | Deep Spawn | Homarid Warrior |
|---|---|---|
| Mana Cost | {5}{U}{U}{U} | {4}{U} |
| CMC | — | — |
| Type | Creature — Homarid | Creature — Homarid Warrior |
| Rarity | Uncommon | Common |
| Set | Fallen Empires | Fallen Empires |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✓ |
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