Dazzling Sphinx vs Vexing Radgull — MTG Card Comparison
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Power/Toughness: 4/5
Vexing Radgull
Flying
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
*Fighting one is a terrible experience.*
Power/Toughness: 1/2
| Stat | Dazzling Sphinx | Vexing Radgull |
|---|---|---|
| Mana Cost | {3}{U}{U} | {1}{U} |
| CMC | 5 | 2 |
| Type | Creature — Sphinx | Creature — Bird Mutant |
| Rarity | Rare | Uncommon |
| Set | Outlaws of Thunder Junction Commander | Fallout |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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