Dawn of a New Age vs Regenerations Restored — MTG Card Comparison
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Regenerations Restored
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
| Stat | Dawn of a New Age | Regenerations Restored |
|---|---|---|
| Mana Cost | {1}{W} | {W}{U} |
| CMC | 2 | 2 |
| Type | Enchantment | Enchantment |
| Rarity | Mythic | Rare |
| Set | The Lord of the Rings: Tales of Middle-earth | Doctor Who |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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