Cyclone vs Time Bomb — MTG Card Comparison
Cyclone has the edge overall — it is legal in more formats (3 vs 0).
Cyclone
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Time Bomb
At the beginning of your upkeep, put a time counter on this artifact.
{1}, {T}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
| Stat | Cyclone | Time Bomb |
|---|---|---|
| Mana Cost | {2}{G}{G} | {4} |
| CMC | — | 4 |
| Type | Enchantment | Artifact |
| Rarity | Uncommon | Rare |
| Set | Arabian Nights | Masters Edition II |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
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