Courageous Resolve vs Everybody Lives! — MTG Card Comparison
Courageous Resolve
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
*"Everybody lives, Rose. Just this once, everybody lives!"
—The Ninth Doctor*
| Stat | Courageous Resolve | Everybody Lives! |
|---|---|---|
| Mana Cost | {2}{W} | {1}{W} |
| CMC | 3 | 2 |
| Type | Instant | Instant |
| Rarity | Rare | Rare |
| Set | Tales of Middle-earth Commander | Doctor Who |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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