Cocoon vs Tourach's Gate — MTG Card Comparison
Cocoon has the edge overall — it is legal in more formats (3 vs 0).
Cocoon
Enchant creature you control<br>When Cocoon enters, tap enchanted creature and put three pupa counters on Cocoon.<br>Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.<br>At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Tourach's Gate
Enchant land you control
Sacrifice a Thrull: Put three time counters on this Aura.
At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
| Stat | Cocoon | Tourach's Gate |
|---|---|---|
| Mana Cost | {G} | {1}{B}{B} |
| CMC | — | 3 |
| Type | Enchantment — Aura | Enchantment — Aura |
| Rarity | Uncommon | Rare |
| Set | Legends | Fallen Empires |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
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