Circus of the Sun vs The Sphere — MTG Card Comparison
Circus of the Sun
Whenever you planeswalk here or at the beginning of your upkeep, create two 1/1 red performer creature tokens with flying and haste.
Whenever one or more creatures you control with flying deal combat damage to a player, you may return it to your hand. If you do, draw cards equal to its power.
Whenever Chaos ensues, put a flying counter on up to one target creature. It becomes a Performer in addition to its other types.
The Sphere
Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.)
Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)
| Stat | Circus of the Sun | The Sphere |
|---|---|---|
| Mana Cost | — | — |
| CMC | — | — |
| Type | Plane — Las Vegas | Plane — Las Vegas |
| Rarity | Common | Common |
| Set | Black Lotus Unknown Planechase | Black Lotus Unknown Planechase |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✗ |
| Vintage | ✗ | ✗ |
| Commander | ✗ | ✗ |
| Pauper | ✗ | ✗ |
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