Circus of the Sun vs Jenova, Ancient Calamity — MTG Card Comparison
Circus of the Sun
Whenever you planeswalk here or at the beginning of your upkeep, create two 1/1 red performer creature tokens with flying and haste.
Whenever one or more creatures you control with flying deal combat damage to a player, you may return it to your hand. If you do, draw cards equal to its power.
Whenever Chaos ensues, put a flying counter on up to one target creature. It becomes a Performer in addition to its other types.
Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
| Stat | Circus of the Sun | Jenova, Ancient Calamity |
|---|---|---|
| Mana Cost | — | {2}{B}{G} |
| CMC | — | 4 |
| Type | Plane — Las Vegas | Legendary Creature — Alien |
| Rarity | Common | Rare |
| Set | Black Lotus Unknown Planechase | Final Fantasy |
| Price (USD) | — | — |
| Standard | ✗ | ✓ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✗ |
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