Chains of Custody vs Giant's Grasp — MTG Card Comparison
Chains of Custody has the edge overall — it is legal in more formats (4 vs 0).
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Giant's Grasp
Enchant Giant you control
When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
| Stat | Chains of Custody | Giant's Grasp |
|---|---|---|
| Mana Cost | {2}{W} | {2}{U}{U} |
| CMC | 3 | — |
| Type | Enchantment — Aura | Enchantment — Aura |
| Rarity | Common | Uncommon |
| Set | Foundations Jumpstart | Kaldheim |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✓ | ✗ |
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