Case of the Locked Hothouse vs Experimental Frenzy — MTG Card Comparison

Case of the Locked Hothouse

Case of the Locked Hothouse

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Experimental Frenzy

Experimental Frenzy

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
{3}{R}: Destroy this enchantment.

*Turns out coffee is the weird aunt of invention.*

Stat Case of the Locked Hothouse Experimental Frenzy
Mana Cost {3}{G} {3}{R}
CMC 4 4
Type Enchantment — Case Enchantment
Rarity Rare Rare
Set Murders at Karlov Manor Guilds of Ravnica
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper
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