Case of the Locked Hothouse vs Experimental Frenzy — MTG Card Comparison
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Experimental Frenzy
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
{3}{R}: Destroy this enchantment.
*Turns out coffee is the weird aunt of invention.*
| Stat | Case of the Locked Hothouse | Experimental Frenzy |
|---|---|---|
| Mana Cost | {3}{G} | {3}{R} |
| CMC | 4 | 4 |
| Type | Enchantment — Case | Enchantment |
| Rarity | Rare | Rare |
| Set | Murders at Karlov Manor | Guilds of Ravnica |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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