Case of the Locked Hothouse vs Case of the Lost Witness — MTG Card Comparison
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Case of the Lost Witness
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
| Stat | Case of the Locked Hothouse | Case of the Lost Witness |
|---|---|---|
| Mana Cost | {3}{G} | {1}{U} |
| CMC | 4 | 2 |
| Type | Enchantment — Case | Enchantment — Case |
| Rarity | Rare | Mythic |
| Set | Murders at Karlov Manor | Alchemy: Murders at Karlov Manor |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.