Captivating Cave vs Hall of Oracles — MTG Card Comparison
Captivating Cave has the edge overall — it is legal in more formats (7 vs 5).
Captivating Cave
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Hall of Oracles
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
| Stat | Captivating Cave | Hall of Oracles |
|---|---|---|
| Mana Cost | — | — |
| CMC | 0 | 0 |
| Type | Land — Cave | Land |
| Rarity | Common | Rare |
| Set | The Lost Caverns of Ixalan | Strixhaven: School of Mages |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✓ | ✗ |
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