Call the Spirit Dragons vs Kaima, the Fractured Calm — MTG Card Comparison
Call the Spirit Dragons
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
*The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.*
Kaima, the Fractured Calm
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
Power/Toughness: 3/3
| Stat | Call the Spirit Dragons | Kaima, the Fractured Calm |
|---|---|---|
| Mana Cost | {W}{U}{B}{R}{G} | {2}{R}{G} |
| CMC | 5 | 4 |
| Type | Enchantment | Legendary Creature — Spirit |
| Rarity | Mythic | Mythic |
| Set | Tarkir: Dragonstorm | Neon Dynasty Commander |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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