Call for Aid vs Mob Rule — MTG Card Comparison
Call for Aid
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
| Stat | Call for Aid | Mob Rule |
|---|---|---|
| Mana Cost | {4}{R} | {4}{R}{R} |
| CMC | 5 | 6 |
| Type | Sorcery | Sorcery |
| Rarity | Rare | Rare |
| Set | Tales of Middle-earth Commander | Crimson Vow Commander |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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