Cactusfolk Sureshot vs Glorious Sunrise — MTG Card Comparison
Cactusfolk Sureshot and Glorious Sunrise are closely matched. Cactusfolk Sureshot costs less mana (4 vs 5). Choose based on your deck's specific needs.
Cactusfolk Sureshot
Reach
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Power/Toughness: 4/4
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
| Stat | Cactusfolk Sureshot | Glorious Sunrise |
|---|---|---|
| Mana Cost | {2}{R}{G} | {3}{G}{G} |
| CMC | 4 | 5 |
| Type | Creature — Plant Mercenary | Enchantment |
| Rarity | Uncommon | Rare |
| Set | Outlaws of Thunder Junction | Innistrad: Crimson Vow |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✗ |
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