Brotherhood Spy vs Merfolk Cave-Diver — MTG Card Comparison
Brotherhood Spy
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
*"We need to stop Starrick and return London to the people who built it in the first place."
—Jayadeep Mir*
Power/Toughness: 1/3
Merfolk Cave-Diver
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
*"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths."
—Tishana*
Power/Toughness: 2/4
| Stat | Brotherhood Spy | Merfolk Cave-Diver |
|---|---|---|
| Mana Cost | {1}{U} | {2}{U} |
| CMC | 2 | 3 |
| Type | Creature — Human Assassin | Creature — Merfolk Scout |
| Rarity | Uncommon | Uncommon |
| Set | Assassin's Creed | The Lost Caverns of Ixalan |
| Price (USD) | — | — |
| Standard | ✗ | ✓ |
| Modern | ✓ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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