Bonus Round vs Will Kenrith — MTG Card Comparison
Bonus Round is the stronger card — it costs less mana (3 vs 6).
Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
*When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.*
Will Kenrith
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
| Stat | Bonus Round | Will Kenrith |
|---|---|---|
| Mana Cost | {1}{R}{R} | {4}{U}{U} |
| CMC | 3 | 6 |
| Type | Sorcery | Legendary Planeswalker — Will |
| Rarity | Rare | Mythic |
| Set | Battlebond | Commander Legends: Battle for Baldur's Gate |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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