Bomb Squad vs Consuming Ferocity — MTG Card Comparison
Bomb Squad
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Consuming Ferocity
Enchant non-Wall creature<br>Enchanted creature gets +1/+0.<br>At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
| Stat | Bomb Squad | Consuming Ferocity |
|---|---|---|
| Mana Cost | {3}{R} | {1}{R} |
| CMC | 4 | — |
| Type | Creature — Dwarf | Enchantment — Aura |
| Rarity | Rare | Uncommon |
| Set | Odyssey | Mirage |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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