Bad Wolf Bay vs Touch the Spirit Realm — MTG Card Comparison
Bad Wolf Bay
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
| Stat | Bad Wolf Bay | Touch the Spirit Realm |
|---|---|---|
| Mana Cost | — | {2}{W} |
| CMC | — | 3 |
| Type | Plane — Earth | Enchantment |
| Rarity | Common | Uncommon |
| Set | Doctor Who | Kamigawa: Neon Dynasty |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✗ |
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