Aura Barbs vs Bomb Squad — MTG Card Comparison
Aura Barbs
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Bomb Squad
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
| Stat | Aura Barbs | Bomb Squad |
|---|---|---|
| Mana Cost | {2}{R} | {3}{R} |
| CMC | 3 | 4 |
| Type | Instant — Arcane | Creature — Dwarf |
| Rarity | Uncommon | Rare |
| Set | Betrayers of Kamigawa | Odyssey |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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