Ashling, Flame Dancer vs Electro, Assaulting Battery — MTG Card Comparison
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
Power/Toughness: 2/3
| Stat | Ashling, Flame Dancer | Electro, Assaulting Battery |
|---|---|---|
| Mana Cost | {2}{R}{R} | {1}{R}{R} |
| CMC | 4 | 3 |
| Type | Legendary Creature — Elemental Shaman | Legendary Creature — Human Villain |
| Rarity | Mythic | Rare |
| Set | Modern Horizons 3 | Marvel's Spider-Man |
| Price (USD) | — | — |
| Standard | ✗ | ✓ |
| Modern | ✓ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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