Ashling, Flame Dancer vs Electro, Assaulting Battery — MTG Card Comparison

Ashling, Flame Dancer

Ashling, Flame Dancer

You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.

Electro, Assaulting Battery

Electro, Assaulting Battery

Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

Power/Toughness: 2/3

Stat Ashling, Flame Dancer Electro, Assaulting Battery
Mana Cost {2}{R}{R} {1}{R}{R}
CMC 4 3
Type Legendary Creature — Elemental Shaman Legendary Creature — Human Villain
Rarity Mythic Rare
Set Modern Horizons 3 Marvel's Spider-Man
Price (USD)
Standard
Modern
Pioneer
Legacy
Vintage
Commander
Pauper
Buy Ashling, Flame Dancer on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.

Buy Electro, Assaulting Battery on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.