Armed and Armored vs Push the Limit — MTG Card Comparison
Armed and Armored
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
*The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.*
Push the Limit
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.
Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
| Stat | Armed and Armored | Push the Limit |
|---|---|---|
| Mana Cost | {1}{W} | {5}{R}{R} |
| CMC | 2 | 7 |
| Type | Instant | Sorcery |
| Rarity | Uncommon | Uncommon |
| Set | Neon Dynasty Commander | Aetherdrift |
| Price (USD) | — | — |
| Standard | ✗ | ✓ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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